Instead of just having one voice narrate the entire thing, there should be voices assigned to each character. I would suggest having the player choose the voice for their own character from a databank of voices to choose from (and preview) that would play whenever they said something. Then have the AI choose voices for NPCs. That could be linked to the AI text corresponding to the NPC. For example, The Old Man says, "Hello there." Would trigger the voice that is labeled as 'Old Man'. I'd be really excited to see this game evolve into a more multimedia experience.
Comments: 7
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28 Jun, '20
Devon Admin"Different narrators for characters" (suggested by James on 2020-06-27), including upvotes (2) and comments (0), was merged into this suggestion.
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05 Jul, '20
MikeThat'd be really useful. Sometimes it's hard to keep track of who's speaking when in dialogue with two or more NPCs. Having different voices can help easily identify who's speaking.
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22 Jul, '20
SageI would love this.
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02 Aug, '20
/RememberguminThis would actually be really cool!
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05 Aug, '20
Owen W PFor a start, just having an option to only narrate direct dialogue by NPCs would be nice.
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14 Sep, '20
Devon Admin"Different voice narrator depending on who’s speaking" (suggested by Callum on 2020-09-14), including upvotes (2) and comments (0), was merged into this suggestion.
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27 Sep, '20
EYes. I love British male narrator, but for princesses playthrough having female voice for main character would be nice.