Sometimes the consequences of your actions can be quite random, which is understandable. However, when it comes to battles, random consequences can be frustrating, as it is not cool to have to use the /Revert command every time something doesn't go as planned. I believe that a simple combat system can help in this matter.
If possible, it would be nice to apply such a system to other activities, such as games, performances, and things like that. I don't know if it is possible to import this into this system, but if so, I doubt people will not like it, knowing that perhaps the majority of people who use the application are RPG players. And thanks for the excellent app and keep up the good work. 😊