Example: You type something like: “slash the orc’s left arm” but you want things to be a bit more randomized, like in a d&d campaign. Maybe you’ll miss, maybe you’ll hit.
Let the player click a button labeled “Roll dice” or something like that after typing out their action. Then it randomly generates a number from 1-20 and based on what you roll your action will be successful or not. This would help improve the overall game aspect of ai dungeon.
Comments: 12
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09 Mar, '20
Lethal_FrequencyKeep in mind this would be optional. Players wouldn’t have to roll the dice if they didn’t want to.
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13 Mar, '20
Archon02You can just type in Try to "..." or similar and the AI will come up with whatever outcome
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16 Mar, '20
Ben Murdoch AdminLove this idea :)
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16 Apr, '20
OrcaPlayed multiplayer mode tonight, 3 Local players. Almost immediately I wanted managed multiplayer die rolls, and different dies like 6-sided, 10-sided, even combos. Also being able to set whether the players could share the same outcome (two players rolling 5, both get that 5), or mutually exclusive duplicates requiring reroll (player A rolls a 2 first, if anybody else rolls a 2 they reroll). Lottery draw too!. Maybe a button, or cmd like: /roll(1,6). Also set same die sides for all players.
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13 Jun, '20
Kurumi Tokisaki+1 for Archon02's comment, that's basically what the hardcore/adventure mode does and it provides more reliable chance-based things, and also draws more accurately on what your character can/can't do from my experience. You could also just try to roll for initiative or something like that and sometimes it'll understand and perform that action. The AI is the dungeon master that determines whether your roll was a success or not based on the outcome they output.
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15 Jun, '20
VarkarrusThis actually seems feasible, too! Would need some model training for it, though...
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09 Jul, '20
HionI once flipped a coin and it granted me an extra life. I wanted the AI to decide if i should rob a bank or not.
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22 Jul, '20
KdseptianYes, that feature will be very good and satisfy the need of solo DnD adventure.
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23 Jul, '20
RoxolanThere is a scenario that does that. Based on my experience with it, a worry is that a flat 1-20 probability curve is very unlike how stories or real life (or even most RPGs) work. In all of these, people don't have equal odds of doing a passable work, a dramatic success, and a miserable failure. MOST tasks are on a bell curve instead. High variance leads to goofy stories about bumbling superheroes.
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29 Jul, '20
MarcelloI bet this wouldn't be very hard to implement. You make some templates for ranges of rolls.
For example if the player types "try to decapitate the dragon with your sword", we first roll a d20. If we get 12-19, then we prompt the GPT3 with "You successfully decapitate the dragon with your sword, " and it autocompletes from there. If it's a 20 it's "You decapitate the dragon with your sword so well that ", for 2-9 it's "You fail to decapitate the dragon with your sword, " etc. etc. -
17 Sep, '20
Bruhman125there should be switch though.
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30 Oct, '20
Mr.SpleensThere is a scenario that does just this, but it’s applied to every interaction and very annoying to do any common task, I think a feature where you could choose when you roll it would be nice.