As the AI can only remember back 10 action-result pairs, it would be nice if there was a visual indicator where this is. For example, everything before that threshold is greyed out or there is some kind of marker in between.
This will give the players a better overall understanding of what the AI is using to generate the response. It will allow the player to reintroduce plot points that are now out of the memory threshold.
Comments: 18
-
25 Feb, '20
Panzer0Great idea, always wanted this myself.
-
29 Feb, '20
Tom Mc. nuggetthat would be nice.
-
06 Mar, '20
DeanI did actually look and I missed that one that was posted, unfortunately. But I don't think this post should be removed as it has more votes/traction than the older post. I don't want the devs to not see our suggestion.
-
14 May, '20
Sylverone MergedSo, being new, I take it there is a limit to the number of characters or words that will be factored in from the /remember screen? (Do you mean text characters/letters or characters in your story plot?)
If there is a word/letter limit to the "remember/pin" screen, I would like there to be a "remaining" count visible on that screen so that I'm not wasting my efforts adding details there, so I'm going to upvote this even if that's not what Kakroom meant. -
14 May, '20
Kakroom MergedThat's exactly what I meant, and yes, there is. It only takes the last 1000 and ignored everything else.
I wasted a lot of time drawing up details and things without realizing it had that limitation. Granted, I could've looked, but now that I know, yeah, it'd be nice to have the context remind you somehow, -
19 May, '20
Devon Admin"Show character limit of Memory context while in-game" (suggested by Kakroom on 2020-05-13), including upvotes (3) and comments (2), was merged into this suggestion.
-
15 Jul, '20
StealmwoodI do like this suggestion, but one negative thing to consider is losing some of the happenstance magic. Sometimes the AI will pick up on the flow really well and happen to generate something that matches the conversation from earlier than where it actually looked at. This causes the _feeling_ of the AI knowing more than it does, which is a good thing to have.
When you don't see it, you can't quite be sure. Especially for users who haven't looked closely at the limitations. As optional, maybe? -
15 Jul, '20
StealmwoodThe character limit of Memory context should be shown, though. It's quite a different thing, even if the suggestion was merged here.
-
16 Jul, '20
XeniosI don't think this applies to the Dragon model, since in a transformer the memory "length" grows exponentially in each layer. So after just a few layers the AI is able to consider the full text. It might have trouble attending to the right pieces of information, but there is no hard boundary.
-
08 Aug, '20
Devon Admin"Different color text or different for non refrenced parts of story" (suggested by Aaron Jones on 2020-02-17), including upvotes (28) and comments (0), was merged into this suggestion.
-
09 Aug, '20
Devon Admin"Have a Visual Indication of Where the AI Stops Remembering Text In the Story (Not Memory Limit)" (suggested by Dylan on 2020-08-08), including upvotes (3) and comments (0), was merged into this suggestion.
-
26 Aug, '20
JasperIt's fine if this is just a feature for the Griffin model. The Griffin model really needs it. This would be incredibly helpful. It seems simpler than the other suggestions to me, so possibly this is "low-hanging fruit"?
-
31 Aug, '20
Culpus MaximusA bit more involved, but it would also be nice to see where it's drawing some of it's influence from. For instance an option to show when it draws from history or world information by highlighting those sections of it's last response, then we could better see how the history and world sections are being used and what words have the most impact.
-
14 Sep, '20
FrederikE.Why not extend this idea to be able to select some older text not within the memory limit anymore and tell the AI: "remember this now!"
-
21 Oct, '20
PancakesSince the AI can only remember the last few outputs of your story would it be possible to set it up so when it reaches the point where it's going to start forgetting information you have the AI create the shortest possible list summarizing what has happened and automatically stick that under the remember tab and if the remember tab fills up you can tell it to automatically re summarize it in the shortest way possible or warn the player that they need to.
-
13 Nov, '20
Peggy Lee"I don't think this applies to the Dragon model, since in a transformer the memory "length" grows exponentially in each layer. So after just a few layers the AI is able to consider the full text. It might have trouble attending to the right pieces of information, but there is no hard boundary."
Can someone explain this to me? I haven't noticed this in the dragon model, myself. -
13 Nov, '20
Devon Admin@Peggy Lee Its actually the complete opposite - a hundred fold model size increace only doubles context length.
-
11 Dec, '20
Rose PorterPlease give us this. It will help with keeping stuff on track.