32x32 map of your surroundings with colored pixels depending on the type of people/buildings (NN that starts making random maps but evolves with user input to make better ones).
Comments: 36
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22 Jan, '20
RujasuThe AI has no concept of people, buildings, or anything else for that matter. It just predicts what word should come after the previous word. Making an AI that's able to draw pictures based on arbitrary sentences would be an incredible achievement.
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23 Jan, '20
ZechariahI fell like this should be done just as a challenge for the developers with a new AI/Bot after the game has a grate start and kick off and when there is time for them to focus on such a great challenge
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23 Jan, '20
ZechariahYou could also make a whole new game like pixel dungeon and then combine AI dungeon
https://play.google.com/store/apps/details?id=com.watabou.pixeldungeon -
23 Jan, '20
wuniKmnThat's not how that works. At all. The AI has no awareness of objects or locations and only works on text prediction. For it to do something like that would require the entire thing to be rewritten in a completely different way, that would probably take hundreds of times more work if it's even possible.
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23 Jan, '20
OWLSOULTo all people that commented stating "technical impossibility" to do a highly simplistic 32×32 map: AI makes faces and photos depending on text input like "blonde blue-eyed man", so it would be hard, not impossible. Also, I think this community would understand it if at first the maps were totally wrong and would give input to improve them... The best training for an AI like that is a committed player base.
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23 Jan, '20
wuniKmnIt would be possible for an AI to generate a simple map based on the text it has, but the map wouldn't be used or respected by the AI because it has no awareness of locations. It would ultimately be a lot of work for pretty much nothing gained.
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23 Jan, '20
ZechariahI think if this idea is gonna get thrown out that it should at least be considered for another game after the crew deems this game done since your saying the AI would need a complete new start to work with a map also for game modes like survival the AI in the new game should be able to generate pictures of what a house has in it and what not to add more depth to the game if there even will be another game crated buy the same team working on AI dungeon
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10 Feb, '20
Rujasu MergedBetter off drawing one yourself. The AI doesn't learn anything.
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25 Feb, '20
RayovacI think for this we would need True AI to get invented, the technology is not there yet, some experts say that by 2030 we will get pretty close to that, 10 years sounds early to me considering how complex something like this would be (The AI having concept of time,space,buildings,people,etc in a virtual enviroment)
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29 May, '20
Devon Admin"Auto generated ascii map." (suggested by oOXenonTitareOo on 2020-02-10), including upvotes (5) and comments (2), was merged into this suggestion.
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30 May, '20
Avery MergedMaking a map that can be expanded on based on what you have done. So if you have slain the boss you will be able to see more of the map. The ai will tell you more about where it is you need to go and will make your new quest be open to start.
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30 May, '20
Devon Admin"Creation of a map" (suggested by Avery on 2020-05-30), including upvotes (1) and comments (0), was merged into this suggestion.
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30 May, '20
Daviljoe193How the hell would this even work? It'd be really cool, but really, I can't imagine this being something the developers are likely to implement, as even if they do, it's probably going to be treated as a very low priority, since it just seems so unnecessarily difficult to accomplish, and of little value to most if it is implemented.
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25 Jun, '20
dragranis MergedYeah. Even if it would be just pixel art map this this example, it would be great.
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26 Jun, '20
Devon Admin"Map system" (suggested by VoidSabbath on 2020-06-25), including upvotes (3) and comments (1), was merged into this suggestion.
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07 Jul, '20
Nuke BloodaxeHmmm, thinking on this, what you are effectively asking for is for the AI to have a mind palace. The map itself is really just an array of remembered rooms. The individual rooms are in-situ lists of remembered things. So, you could actually make this work with the AI, but the AI would need to be working with a "remembered room" depending on your location.
In some ways, this is also true of characters, they are effectively a remembered instance of associate things. -
22 Jul, '20
SageThis would be sick.
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26 Jul, '20
throwawayexperimentationIf the AI was able to 'visualise', it might be able to give better outputs.
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02 Aug, '20
75897Maybe make a list of locations and how they are relative to each other in cardinal directions? That would help with storytelling.
You can create a Map UI and place locations either manually and automatically, so when you move from one place to another it would know at least which direction you went. -
02 Aug, '20
SlapperyWould really help to have a simple tool like paint or similar where you have the option to draw your own areas/rooms that you're in/can save and go to later if specified. Have options to add lines that specify what the drawn thing is supposed to be like wall, tree, stairs etc. or maybe make it customizable. hopefully that would make it easier for the ai to not randomly violate the area and save you alot of lines in /remember.
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03 Aug, '20
Devon Admin"the possibility of having a map with the countries, possibility of that map changing as the player o" (suggested by Marcos Alexandre Alves Cazuza on 2020-08-02), including upvotes (2) and comments (0), was merged into this suggestion.
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03 Aug, '20
Devon Admin"the possibility of having a map with the countries." (suggested by Marcos Alexandre Alves Cazuza on 2020-08-02), including upvotes (2) and comments (0), was merged into this suggestion.
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11 Aug, '20
RockstarRaccoon MergedThis is far outside of the technology and scope of what AI Dungeon does. It doesn't know what is happening in the game, it just knows that you said some words and how to put together a collection of words that follows.
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11 Aug, '20
Devon Admin"Map displayer... thing?" (suggested by RyQueezy (your biggest fan) on 2020-08-10), including upvotes (1) and comments (1), was merged into this suggestion.
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12 Aug, '20
MonsterfurbyI suppose what it would need is a learning data source that correlates maps with descriptions. Using Ascii (in order to prevent the AI from having to tell, say, a forest on a modern overland map from a forest on a map of Middle Earth), I suppose it could be possible by generating a large sample of maps and crowdsourcing textual descriptions for them.
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18 Aug, '20
SirisianBuild a nested graph and train the AI to define locations. If it says there is a temple and a village then convert those two locations into nodes connected by an edge. If you walk into the village and there's an Inn the AI should know it's a building and place an Inn node inside of the village node. If you find out the village is on an island called Rask then place it into a new node. Run extra queries in the background if needed to generate relationships. Also put items in building/room leafs.
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20 Aug, '20
Devon Admin"A option to randomly generate a map of the world your in or you know make em yourself or use others" (suggested by Dovakinn1903 on 2020-08-19), including upvotes (2) and comments (0), was merged into this suggestion.
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31 Aug, '20
Shinpiteki MergedThis will also allow us to create little by little an ever larger and more coherent universe. And of course to be able to find our way around and return to the places we have already visited. This can be done in a dataset that is created as you progress through the adventures.
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31 Aug, '20
Devon Admin"Management of environments / locations" (suggested by Shinpiteki on 2020-08-31), including upvotes (2) and comments (1), was merged into this suggestion.
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02 Sep, '20
OmraGedkazIf there is a way to accomplish this, I would pay for premium membership for sure. Perhaps look to some old procGen MUDDs to see how they handled mapping. Even if it was as simple as a series of boxes on a Cartesian co-ord system, with each box representing a single location that is remembered by the AI. This could apply to various scales of map, such as dungeon, town, continent or even world. a player could start at 0,0 and when themove in a particular direction(n,s,e,w,) a new box is generated
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02 Sep, '20
OmraGedkazPotentially relevant link:
https://venturebeat.com/2019/11/22/facebook-trains-ai-to-generate-worlds-in-a-fantasy-text-adventure/ -
11 Sep, '20
maxobremer Mergedmaybe like this? just wipped it up using https://inkarnate.com/
https://imgur.com/a/msebRJ7 -
13 Sep, '20
Devon Admin"simple map with location info" (suggested by maxobremer on 2020-09-11), including upvotes (1) and comments (1), was merged into this suggestion.
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13 Oct, '20
Justin Corbett MergedAddition: I feel like the world map system could also contribute to helping the AI remember certain events as well. Because despite "returning" to an area you've been to before, right now it's as if not only no one remembers it, it's not even the same place or same time. Like events never happened there for example.
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13 Oct, '20
Devon Admin"Randomly Generated World Map" (suggested by Justin Corbett on 2020-10-13), including upvotes (1) and comments (1), was merged into this suggestion.
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05 Dec, '20
Kaepu RaveveI do not like the idea of a graphical or pseudo-graphical map. AIDungeon2 is the TEXT adventure and it should continue to stay such.
Anyone can have any map (or anything else) in her/his imagination. It is PRO, not CON of TEXT adventures.
The only two options of a map, that I find good enough, are:
1) the map is togglable, so if someone does not need it, it is hidden;
2) the map is not shown, but is printed out in form of text (e.g. player prints: "What is near you on the map?", the AI prints: "There is a grove 200 meters to the North, a burned house 500 meters to South-East.")