I had an idea to make the game actually a game. One AI is the AI that's now in the game (from now on I will call it SAI - Story AI), the other should be a static algorithm (From now on I will call it CAI - Character AI) . for example, it may remember that you got hit in the head and thus lower your HP. Or that you got a sword from a stranger. This could make things more consistent and interesting.
Comments: 36
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25 Jan, '20
AnoobisI like this, but sometimes I want the option to /statless (I stab the egg) so that not everything is tied to stats if I choose.
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25 Jan, '20
Devon MergedThis is essentially impossible based on how AID works.
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27 Jan, '20
Tiamat4I like the idea of "static algorithms" but I think they could only work by inserting text into the narrative that the current "story AI" would have a chance of understanding. And it would probably be hard to make a static algorithm that understands what is happening.
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27 Jan, '20
Moderator AdminI've tried stuff like this, but it's extremely difficult to get it to work properly. I think it will take some more advanced ML integration to make it work.
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28 Jan, '20
Rujasu MergedYour character has no statistics though. Your character only really exists in your own head.
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29 Jan, '20
Efrid333 MergedI have problems where I forget things and I just want something that keeps track of abilities and stuff.
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29 Jan, '20
TargetDoes not even need to be another ai just a program that records stat's and refeed's that info back to the ai
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30 Jan, '20
Any no moose MergedAs far as I can tell, the game doesn't keep track of people very well, it just kind of slaps words together to FAKE keeping track of them, and IIRC it drops any non-/remember details after, like, 20 posts. Even with /remember, the game doesn't like to keep that data assembled in one place, leading to characters being confused with others and details getting blended together.
What I'm suggesting is the game internally keeping track of characters AS characters and not text strings, or at least -
30 Jan, '20
Rujasu MergedThis sounds impossible, frankly. Even if you make a text parser that can extract actual information from the text, the only way to feed it back to GPT-2 is as text. GPT-2 is already state-of-the-art as far as publicly available text generators go, and making it actually have a comprehension of what it's saying would be an award-winning feat.
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30 Jan, '20
Any no moose MergedRealtalk, that probably wouldn't be too useful, since this game doesn't have any RPG mechanics to plug those numbers into.
Best you've got is things like "/remember you are a skillful mechanic" and "/remember you're crazy strong, able to lift buildings with one hand".
Anything more than that's going to require the devs to start programming in RPG statistics and how they affect things. -
25 Feb, '20
RoccoI've been giving some thought to other ways of accomplishing this goal.
I think we can mostly agree that the most common way that the AI loses track of the story is by swapping characters.
What if the game keeps track of all proper nouns in it's currently memory context and then through brute force rater than AI intelligence, create every possible version of the last AI response with the proper nouns swaps and grammar corrected to fit the noun.You end up with a list of possible responses. -
25 Feb, '20
RoccoContinued...
Then that list could be fed back to the GPT-2 AI (or a second AI if necessary) and scored for best fit. This is a task that AIs already perform well.
Does GPT-2 take proper nouns into consideration, or would a different algorithm be a better fit?
The goal here is that the GPT-2 AI would still dictate the story, but every possible combination of proper nouns would then be generated from that response and checked for a better fit. -
18 Apr, '20
SteveDream MergedCan be added by context or memory context easily, if you use a custom prompt (that you didn't make) you will have to add to the memory context. ex: "your strength level is very weak, your 'IQ' Intelligence is very high." AI dungeon is limitless, you can find a way to play it.
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14 May, '20
SirHarllow MergedAsk the AI what’s so and so stats
It should tell you -
20 May, '20
Devon Admin Merged"Changes to how the game handles "characters", namely keeping track of who is who and what." (suggested by Any no moose on 2020-01-30), including upvotes (6) and comments (2), was merged into this suggestion.
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04 Jun, '20
Devon Admin"add stats str,dex,con,etc..." (suggested by ruster on 2020-04-16), including upvotes (6) and comments (2), was merged into this suggestion.
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04 Jun, '20
Devon Admin"Way to check your characters stats" (suggested by Ethan on 2020-01-28), including upvotes (6) and comments (3), was merged into this suggestion.
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04 Jun, '20
Devon Admin"Catalog" (suggested by HardedDeath on 2020-01-25), including upvotes (9) and comments (4), was merged into this suggestion.
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13 Jun, '20
Kurumi TokisakiI'd recommend using /remember to add in your feats of strength, those can serve as your stats. You can also add your non-achievements/failures in there to keep it consistent.
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14 Jul, '20
Devon Admin"Add stats" (suggested by fatloath on 2020-07-14), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Jul, '20
Devon Admin"Skill,status and itens" (suggested by Manuel carlos on 2020-07-17), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Jul, '20
FoxfurSome genres of story don't use stats so why would you want this if it's sometimes just annoying to have when you don't care about stats in some stories and you can just use remember to know stuff like this anyways (and even if the ai generates something that doesn't make sense with your stats then you can just retry, revert, or alter anyways)?
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17 Jul, '20
FoxfurWell okay "some genres of story don't use stats" isn't the right way to put it. What I meant is that in genres of stories or adventures (prompts) that aren't as fantasy or RPG based, it wouldn't make sense to have stats and might just be annoying sometimes. Not only that but you might want to do something but the AI might then generate something that doesn't make sense with your stats (making stats essentially useless and serve no purpose) or just make you fail the action because your stats suck
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17 Jul, '20
Foxfur(which is annoying).
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20 Jul, '20
Devon Admin"Pop-up windows for detailed descriptions of character, item or place" (suggested by Alexander on 2020-07-19), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Jul, '20
SageThis sure will be a difficult step for the AI to do it but the player would feel much more into the game, I like this feeling.
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28 Jul, '20
PhillipI don't think it's possible right now but I would love this. It would be awesome to play D&D 5e or even a custom rpg created by y'all's devs that included stats, skills, items and skill rolls etc. I really think that's what's missing from the game right now, the actual game piece of the game.
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03 Aug, '20
CagejenI would suggest something of this sort, simply because it can be very easy to overwrite the ai decision to say that you are not strong enough or what you attempt is not feasible by attempting the same action again but adding more emphasis on the action. Example: my lightning bolt was not enough to effect the target so I would attempt it again adding "savagely" or multiply It 100x before landing. And usually the ai just adds you feel lots of pain or you start passing out, which can be bypassed ez
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13 Aug, '20
TEChI would really like this idea. To make the game even more like a game.
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24 Aug, '20
ShalmendoGreat idea, but please make it an optional toggle so players can choose to use it or not! Some of us use AI dungeon for free form story engagement rather then a strict adventure with quests, and being forced to maintain stats we never use (hunger, health, stamina, etc) wouldn't be all that useful for role playing free form story stuff. Sure, it's useful for battles and stuff, but I don't think I've gotten into a single battle in any of my adventures yet. Mine are light entertainment.
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29 Aug, '20
Devon Admin"POWER LLLLLEEEEEVVVVEEEELLLLSSSS!!!!!!!!!!!!" (suggested by Mathew hellish time giver on 2020-08-29), including upvotes (1) and comments (1), was merged into this suggestion.
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19 Sep, '20
EinvarWhile i agree with a stat system an issue you would run into is the covarage of all styles of games. Fantasy, sci fi, modern, horrer, smut, etc. As while some stats could and would be universal some wouldnt be/would be specific to a genre.
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21 Sep, '20
Devon Admin"Optional fixed stats like gold, location, strength, etc" (suggested by Zenith on 2020-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Oct, '20
Devon Admin"A litrpg mode" (suggested by Calomy on 2020-10-19), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Oct, '20
NihilEskI wonder if the character information suggestion could be merged into the stat page, so the AI remembers name, gender, and race alongside your stats? Though I am not sure if that information would be too complex or cannot be drawn from a stat page as easily, or if stats should be able to be edited by player. Perhaps only in creative, but certainly not in adventure.
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26 Oct, '20
RicardoMaybe states can also have an ability list that shows you all the skill and powers you have and or what is giving you said powers. Example ability list: expert detective, has enhanced strength and for items that give you a boost could be like black shoes that grant the following: enhanced speed.