Allows us to make characters that we can inject into the game, Or allows us to modify what
characters the AI knows about and what information is has.
Comments: 112
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17 Jan, '20
theParadox42Is this possible? It would take a great deal of work, especially recognizing what characters are, attributes related to characters, making sure 2 characters don’t become one, and recognizing when characters die. This by no means is a bad suggestion, just one that seems to take a great deal of effort to implement.
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17 Jan, '20
ShichiNoBushiIf the AI creates an internal database of characters or other details, I would like to be able to look at it to know what it's thinking and possibly edit it to make it more coherent. Something that would be helpful for that is while viewing a character entry, click a button to cycle through entries where that character is supposed to be referenced from first to most recent.
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17 Jan, '20
Moderator AdminThis might make more sense as something you can do with the "/remember" command. At least in the near term.
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17 Jan, '20
JaceEthanielAI Dungeon is really just advanced text prediction software. Adding in static "characters" that you can force the AI to take into account is significantly more difficult than anyone seems to be understanding. It doesn't KNOW anything, it just pulls from training data to see how often what words appear next to other words and then tries to continue/complete/repeat the pattern you give it as input. Even if they eventually decide to try something like this, it will take a very long time.
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21 Jan, '20
MadelineHonestly, something like /remember but for "Characters" would be interesting, maybe allow you to keep storage of characters like for prompts and stories so that if you by chance reference them, the AI can recognize who that is exactly (depending on how much detail you put into it). Think of it like /remember but longterm storage.
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23 Jan, '20
ZechariahGrate detail on you explanation Madeline I think that would be awesome to have as a character reference for multiple games and have them know one and another in other games and to also have the AI use them for additional data and npc's in game
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27 Jan, '20
Tiamat4Seems like the problem is that the AI gives the most weight to the most recent events, so stuff in the intro prompt, /remember blurbs, and anything else probably can't have much effect, unless there's a good way to secretly slip data to the AI between prompts.
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27 Jan, '20
ShichiNoBushiA database of characters for use within multiple stories would be good for "long-term" stories that need to be restarted as new stories to continue once the previous one gets too long for the AI to continue reliably.
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28 Jan, '20
JakeI desperately hope this could be possible.
I will double my monthly donations, please lawd please -
17 Feb, '20
Neko_ŒwŒMaybe have it build a character database using character profiles in the creator studio (starting of with maybe 4 profiles (character description in 400 characters ).
Not sure how dwarves dungeon or how it is called did it but it could remember up to 80 character names and states and that was basically a text based dungeon crawler -
17 Feb, '20
AcmerA personal character cache where you could choose characters that appear in the story. When the AI generates new stuff, it could pull parts of data from that cache.
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04 Mar, '20
ChristinewhoAcmer, some people like to clean their cache once in a while and I 'm one of those. I do like the ide of character editor, but not in the cache.
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05 Mar, '20
Black AlphaTo be honest, it would be a lot easier than adding tons of information in the /remember . This way the AI would have an idea about who is the center of the action
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08 Mar, '20
Corolla JohnsonYou've got to remember that GPT-2 is essentially a text completer and has no symbolic logic. That being said, based on a very very light skimming of the GPT-2 lit, it might be possible to jury rig the self attention layer to directly associate a noun/pronoun with a short bio.
A simpler idea would be to replace the character's name (or pronoun as detected by self-attention) with their bio, or slip the bio in edgewise when either is detected in the past 5 paragraphs or so. -
10 Mar, '20
10k MergedAn area to add character and npc profiles to one of your stories. So we can add certain information about our characters, npcs, and races. This way the ai will be able to keep up with our characters name, age, hight, gender, weapons, class/occupation, relationships, weapons, description, race, and any other information that might be important to that character alone.
For NPCs we could do the same but also add personality so their personal can be consistent.
For races it could have life spa -
16 Mar, '20
TheSongReaperIf you could somehow make the character editor a spreadsheet that is easily editable where everything can be added or deleted and labeled. when its labeled the AI in the game finds the definition for the word and when its needed the AI implants it into the adventure.
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16 Mar, '20
TheSongReaperalso be able to add nicknames and descriptions to the spreadsheet.
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18 Mar, '20
throwawayexperimentationWhat about a second AI that has access to the length of the story, and has been trained to detect characters in the text and can bypass the 10-action memory limit by adding special 'emphasis' labels (with unique IDs) to certain areas of the data where characters are defined (these labels wouldn't be in the text itself, but 'indexes'; much like how data is accessed by indexes in an array)? One may also use 'remember', and could then have the ability to place custom-weighted labels in the context.
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21 Mar, '20
ForgetfulFoolBeing able to make characters before or during a story that you can reuse in other stories would be quite useful. Maybe we can set up bios and descriptions for a character so the AI recognizes a few things without needing to rely on /remember. Like if they were a kid, from mars, whether they're undead or not. Maybe even the ability to either has a character's text be in a specific color.
(Just spitballing here.) -
22 Mar, '20
throwawayexperimentationIf this secondary AI can directly modify the attention layer to focus on characters when it recognises that a character is present, maybe even can 'alter' the model's 'memory' of the character whenever character development occurs, then maybe could this be possible?
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25 Mar, '20
GregNaive way to do this is to weight remembered items:
1) User provides bios/things to be remembered (call this set M). Each element in M is a GPT2 vector embedding of the memorized text.
2) Current context is embedded by GPT2 to vector and inner product taken with each vector in M.
3) Softmax the inner products, generate a probability distribution, sample from it.
4) New context = concatenated sampled vecs
User should be able to set priors on sampled vecs. Issues w/this of course but it's a start. -
15 Apr, '20
Rimuru TempestThe ai does need improvements to the amount of races it can understands
Especially when it comes to races that don't really appear in western fantasy that do in eastern fantasy. -
16 Apr, '20
Tom Mc. Nuggetthis would be great, for example, lets say you are a dwarf. sometimes, the game ignores that, even if its in remember. so this would be great so that it could force the AI to remember that, and not say you are a 50 feet cyclops.
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17 Apr, '20
HelstiirI can get behind this pretty easily.
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28 Apr, '20
AnakolyThis is going to be cool i suggest, its great when the AI really remembers anything about the character itself, occupation... and many more i suppose.
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03 May, '20
ThehailThis would be good for an economy system or so.
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08 May, '20
ProbablySomeoneThere needs to be something added to the remember function. Currently, in my experience, the AI confuses multiple characters defined in remember - or just completely ignores anything about a character/event/etc. Or even more confusingly completely flip flop in a sentence.
Character sheets would be neat but even just some syntax to make remember "blocks" could work? Like put {} around each part describing one person/place/etc? -
11 May, '20
Show BoxWould be cool if you could share your characters online so people could put them in their own game.
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13 May, '20
YessumsActually, this will prob be made into a premium feature. I would like this to be an exception, if they can.
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19 May, '20
Devon Admin"Options for multiple, set characters (Read desc.)" (suggested by Yessums on 2020-05-13), including upvotes (2) and comments (2), was merged into this suggestion.
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19 May, '20
Devon Admin"Add a character menu." (suggested by Zenkai on 2020-05-13), including upvotes (2) and comments (1), was merged into this suggestion.
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20 May, '20
Devon Admin"Character/npc profiles" (suggested by 10k on 2020-03-10), including upvotes (8) and comments (1), was merged into this suggestion.
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20 May, '20
Devon Admin"Make an additional option to add characters and their backstorys." (suggested by Jammy. on 2020-02-03), including upvotes (3) and comments (1), was merged into this suggestion.
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25 May, '20
David AdminThis is something we can't wait to add. There are large hurdles with the way the AI model works that we are working to overcome to make this possible. For now the best you can do is use the remember function.
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01 Jun, '20
UrBoiAnother helpful feature that would help with situations concerning characters is a /Party command: https://aidungeon.featureupvote.com/suggestions/91485/party-command
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03 Jun, '20
Devon Admin"Character memory improvement suggestion!" (suggested by Marian on 2020-06-03), including upvotes (2) and comments (1), was merged into this suggestion.
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03 Jun, '20
Devon AdminFrom:Marian Maybe adding a character section similar to the World Info but available while playing, so you can define characters you meet mid-game, that would also remove some of the clutter in the memory section MAYBE making it more consistent as well (I really don't know much about this stuff).
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04 Jun, '20
Devon Admin"add a feather were the ai records character names and it doesn't confuse you with a other character" (suggested by Garf on 2020-06-04), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Jun, '20
Devon Admin"A list for a character's abilities." (suggested by JustANobody on 2020-06-04), including upvotes (2) and comments (0), was merged into this suggestion.
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05 Jun, '20
Devon Admin"Inventory/Character Sheet" (suggested by Ian on 2020-02-21), including upvotes (3) and comments (1), was merged into this suggestion.
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05 Jun, '20
Devon Admin"The ability to define objects or people and change it" (suggested by Game fan on 2020-04-29), including upvotes (14) and comments (0), was merged into this suggestion.
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05 Jun, '20
RicardoIt sounds like a great idea!!! it would also be cool if you can also do this with scenarios like World Info maybe calling it character Info like what Devon said being able to do this while you play but maybe also having it be availably when making scenarios.
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08 Jun, '20
Devon Admin"Characters Information System" (suggested by Wander on 2020-06-08), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Jun, '20
CearkFunction "Change the character, from the second person of which the narration is being conducted." When the main character is sleeping / dying / is too far from the new character, the User switches the character on behalf of whom it says "You ...". Implies a panel of characters.
Is it possible? -
10 Jun, '20
ItsTheGlitchAn interesting addition to the character sheet maybe character limitations. This could be a list of limits for the character that could be auto-generated by the AI over the course of the game and then saved to that species for other quests or side characters that appear. For instance, if your character is a tree. You cannot move (unless maybe in the wind.) You cannot speak (since you have no mouth.) You cannot attack, etc. But the tree can think or dream at is open since the tree is a player.
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10 Jun, '20
Devon Admin"Character bios" (suggested by No name given on 2020-06-10), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Jun, '20
Devon Admin"Charecter" (suggested by Thatoneguy on 2020-06-16), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Jun, '20
Varkarrus MergedAlready can be done, through World Details.
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20 Jun, '20
Devon Admin Merged"Character relationship tab" (suggested by HDantman on 2020-06-18), including upvotes (3) and comments (1), was merged into this suggestion.
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20 Jun, '20
YessumsIt'll be great for the franchise-specific scenarios, having the ability to detail a set pre-made character. [ i just want realistic jojo :) ]
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23 Jun, '20
Devon Admin"A menu for people you have met in the game" (suggested by Lukasthewookuspookus on 2020-06-23), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jun, '20
TouchmasterI would LOVE a feature like this, being able to have the AI play fictional characters much more accurately, especially if the info is stored in some sort of database to make it even easier... as long as no one messes with it.
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25 Jun, '20
AllanGPT-2 is a text completer. To really create a game or a history teller, you should create an agent. I think the best would be a RL agent responsible for orquestrating the story/game using GPT-2 as a tool. The agent should be able to correct inconsistencies, keep track of pace, characters, locations and feed in another head on the multiheaded attention layer. The best would be a model based PPO agent with MCTS for planning ahead and an attention based inconsistency detector. Very hard to train.
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25 Jun, '20
throwawayexperimentationhttp://karpathy.github.io/2015/05/21/rnn-effectiveness/
I think some tests could be run on the AI to determine, by marking where character descriptions start and end, what neurons statistically fire more when describing/reading characters, and then more data can be found by figuring out what neurons fire statistically more when describing a character's personality, appearance, et cetera. The interface can then 'copy' whatever data the AI is currently reading into labeled sections. -
26 Jun, '20
Dom MergedAlso if it could show the abilities you give your character and the NPC you travel with.
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26 Jun, '20
Devon Admin Merged"Menu" (suggested by Dom on 2020-06-26), including upvotes (1) and comments (1), was merged into this suggestion.
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28 Jun, '20
Varkarrus MergedThis is a planned feature, and also can kinda be done before starting by using world details, or after starting by using pinned memory.
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29 Jun, '20
Devon Admin"List of characters and personalities" (suggested by Esile on 2020-06-28), including upvotes (1) and comments (1), was merged into this suggestion.
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05 Jul, '20
MikeThat'd be great to have as a function. You wouldn't have to type out which character does specifically, or tell the AI that there's a difference in the man wearing a hat and the one that's not. For now though, the remember function does this ok. It's not perfect, but at least it helps it keep track of who's what.
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20 Jul, '20
xivai MergedI would like to be able to crate characters descriptions for use in a story. Most should be RNG'ed but my main character and main characters in the story should all be able to be customized by the player and changed in game.
I find myself getting the AI doesn't remember my characters descriptions very well and it bothers me. A simple character sheet system would solve this. Obviously you can't do this for every single character in the game but a few important and key ones should. -
22 Jul, '20
allanThis seems to be a relatively easy feat with GPT-3. I was playing with GPT-3 and if you explain the prompt to track if there is any new character in the scene using as context the characters that already are saved, it normally have a very goo score at that.
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22 Jul, '20
GuedezSince this is planned,how far it will go and how it will work?
I feel that the AI consistently lose track of character's characteristics, but at the same time can figure out that something changed.
For instance, the AI can keep track that if a character drinks some sort of berserker potion and grows larger, it will figure out that it is no longer 1,7 meters tall and now 1,8 (although it randomly decides how big is the increase). Will it be able to handle other characteristics like STR for lvups? -
22 Jul, '20
SGI agree, it would be really nice if the AI could remember specific character details, even regarding the player character, such as family relationships and physical appearance, even species. I just hate it when I specify my character is an android and then several minutes later the AI says I'm a human.
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23 Jul, '20
Ronimjan MergedThis would be a dream. But i would also be fine with just "saving" certain NPC's I interacted with. For example, I was able to get a elven warrior as the general of my army. Then I sent him with a few soliders to the next elven kingdom. He was supposed to inform them about my wish to meet their king. Sadly the AI just forgot about him.
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28 Jul, '20
Ditb3If possible, I would like to let users share their characters in the “explore” part.And they can put the characters into other scenarios.This will be fun.
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29 Jul, '20
Devon Admin"When a character is generated the site creates a file with its personality and memory" (suggested by NyanKujo on 2020-07-29), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Jul, '20
FuzzballYes it would be nice to have a more straight to the point way of specifying what each character is like. Also maybe a way to differentiate things that are meant to be said out loud and things that are more of a subconscious/private. Like if I say that someone has low self esteem, I don't want them to actually greet me by saying "hi, I have low self esteem" but rather just act on it.. it seems to give different results based on how I describe it and how lucky I am really.
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31 Jul, '20
DanielWould it not be good if you had a tab next to the pin or redo button that has the shape of a character?
That way you can press it and it will open something comparable to the quest window, but in there you can see the characters that were made or that you made.
Maybe make it an excel like type, with rows for every different variable like height, gender, breast size (NSFW), and others, with columns for the names of the characters. -
31 Jul, '20
DanielYou might even add a table, and make the same for kingdoms, or organisations. I think that option could be like a plus near the character tab, like tab 1 is character, and then you have a plus where you can put in your custom tab or select a pre made tab like kingdoms, nations, worlds...
Hmm... Now that I think about it... I think it is better to implement the edit in the configure adventure window.
With rows for what they stand for, who they serve, what type of members they have. -
31 Jul, '20
DanielThat way when you press the character button you only can view the entries, characters and organizations, and in the configure you can edit them. That way you keep the configuration part and the view part separate, and if you are in multiplayer only the game master can edit the fields and variables, while clients can mention names and so on.
Maybe even make that the game master can accept the creation of the entity, or ignore it. Even maybe give a client a mute on creating entities? -
31 Jul, '20
DanielThat way you could prevent trolling, or overfilling of characters, organisations and so on, and in the same time making it a more modular system that does not exist for the sole purpose of character remembrance and editing.
BTW awesome game, I love the NSFW aspects, and the ability to create my own stories! -
31 Jul, '20
DanielAnd I love the Idea of Fuzzball, implementing private or hidden attributes, so that the given entity does not greet you and immediately say hey I have this and that.
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31 Jul, '20
DanielThe hidden attribute could even be just a bool, that a player can check in the editor? The problem then would be, would you want every single field of any given entity to be separately changeable? Or complete fields like personality, fetish, trauma, belief, hatred towards etc.?
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02 Aug, '20
throwawayexperimentationMay I ask if this feature is going to be an actual modification to the AI to 'intercept' character recognition?
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02 Aug, '20
75897I think a profile page for each character would be nice. It should list their natures and their appearance or something?
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06 Aug, '20
Devon Admin"Characters" (suggested by Samuel sidener on 2020-08-06), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Aug, '20
CzahI have been playing with multiple character layouts using the /remember function (4 companions + main) with surprisingly good results. With a couple of nudges here and there it has done well remembering traits such as sex/weapon/class/personality quirks (ie clever, fiery, virtuous, etc). After some tweaking, I was even able to get it to consistently involve all four by name by nudging the term "all companions". Very impressive even though I inadvertently shattered the 1000 char limit... xd
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13 Aug, '20
Devon Admin"Character description" (suggested by Anthony on 2020-08-12), including upvotes (2) and comments (0), was merged into this suggestion.
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15 Aug, '20
AllanGPT-3 is a general purpose text completer. I'm sure it's fairly easy to do this. You just need to use GPT-3 (a different call to it, with a prompt for identifying characters) and it would work. For example:
Text: Bob picked the sword and killed himself. Eliza screamed.
Characters: Bob (dead), Eliza (alive)
Around 10-20 examples may be enough to it understand the task. -
16 Aug, '20
FuguerThis is a great idea and it’s really just a more modular way of injecting content into adventures. E.g. If this is represented as key/value pairs in world info you could grab a few major concepts and add them to your story.
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18 Aug, '20
Owlbear MergedOh, and it could also stop that problem of people regrowing limbs at random because the AI forgot that someone lost their arms.
Lots of potential utility really. -
18 Aug, '20
Owlbear MergedI mean, its similar to the character editor suggestion I suppose, but this is sort of CE lite more focused on it having a higher priority remember type thing. I think it's lightweight enough in comparison as well as different enough not to be merged, but if it gets merged in with the character editor suggestion though I'd see the logic.
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19 Aug, '20
Devon Admin"Addition of Character Bios" (suggested by Owlbear on 2020-08-18), including upvotes (2) and comments (2), was merged into this suggestion.
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20 Aug, '20
Shasarak MergedYeah, some persistence in NPCs would make the game far more immersive. It really ruins things when characters keep spontaneously changing age, sex, physical vappearance, and relationships with each other, and also when they completely forget previous interactions with the player - if you've just tried to murder them, they shouldn't greet you like an old friend. It isn't necessary to constantly process this - NPCs can be cached when they "exit" and reloaded when they reappear.
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21 Aug, '20
FronkJust adding my voice. Do it.
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22 Aug, '20
UtsuhoI think this would be a wonderful feature. Sometimes the performance of current "remember" function is not satisfactory. It would be great to have a more constrained property list for characters.
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25 Aug, '20
Devon Admin"Implement a way to make an auto-generated world info section for newly introduced characters" (suggested by James on 2020-08-25), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Aug, '20
Devon Admin"Characters in multiplayer" (suggested by Bob on 2020-08-27), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Sep, '20
Devon Admin"assessment of what is happening" (suggested by Woo on 2020-09-03), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Sep, '20
cocoyocisn't this what World Info is for?
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05 Sep, '20
Andrew RamseyThis would definitely be a great addition to the site and app because it will help put some worrywarts ambitions to rest.
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07 Sep, '20
throwawayexperimentationhttps://bonkerfield.org/2020/02/combining-gpt-2-and-bert/ Could use a discriminator AI to choose what sentence best fits a character given a response.
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09 Sep, '20
PathlessUsing world info as a basis and just adding a tab system to it, so you have separate tabs for characters, items and actual info about the world would be a great way of doing this and make it a lot easier to find what you are looking for as well instead of just scrolling trough a long list of mixed info.
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13 Sep, '20
nobodycareswhoiam MergedPerhaps a list of all characters that have appeared so far and you can assign up to 3 adjectives to each.
When the AI writes about this character, it briefly checks these adjectives and tries to let the character act that way, or at least so that the behavior does not conflict with these adjectives.
For example:
Marvin the Wizard: proud, devious, arrogant
Wendy: happy, friendly -
13 Sep, '20
Devon Admin"Personality" (suggested by Adrez on 2020-09-12), including upvotes (3) and comments (1), was merged into this suggestion.
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14 Sep, '20
b_deThis one feature will elevate this game to a whole new level. I wish you developers luck in figuring this feature out.
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21 Sep, '20
Devon Admin"the AI should remember character descriptions better." (suggested by Hellolol on 2020-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Sep, '20
Denis BurmyshevTemplate of character:
Name:
Fandom:
Date of birth:
Place of birth:
Age:
Gender:
Race:
Nationality:
Occupation:
Affiliation:
Appearance:
Personality:
History:
Relationship:
Abilities: -
26 Sep, '20
Devon Admin"Character" (suggested by MarkoPolo on 2020-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Sep, '20
Devon Admin"Character Profiles" (suggested by MagicianoftheSoul on 2020-09-29), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Sep, '20
BlueBurnI just came here to suggest something like this. It would elevate this game to have separate characters tracked as discrete entities. I think having a separate /Remember for each character would be a very good start. I have already had a lot of success by focusing on one character in the /Remember section of a scenario, so I think it's the most vital feature for a character profile. Having some additional fields to give the AI some more concrete information would be very good too.
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30 Sep, '20
JetboostIn the same way how it is suggested to store character information I'd also like the AI to store and remember location, race and map layout information while keeping in mind the (when defined) the culture and common sense for that location.
small Example: you define in world info "keys: Village, NameOfVillage. NameOfVillage is a village located in.... and the village is known for the temple of power.
Keys: Temple, Temple of power. Explanation temple of power".
Reached char limit. -
30 Sep, '20
JetboostContinuation.
It would be nice if it would thus remember everything related to the village and based on known information generates a map-layout.
What I would hope that this would accomplish is that a story that is more in line with the setting you are going for is being generated and that there would thus be less contradictions being generated, and that your character doesn't suddenly, unreasonably appear in some strange place.
If I am being unclear I am willing to try and better clarify it. -
01 Oct, '20
Kenaz MergedI agree I hare it when my wife suddenly is a 6 year with a 14 year old daughter and calls me by the name of an enemy I slew a while back a tab for only characters might make it easier for the AI to remember things like that. And easier for us to keep track of important npc's
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13 Oct, '20
TorryNot sure if this has been asked before. The ability to manually attach a small avatar/image to each pre-made character so that the character's avatar appears next to their dialog or action. For example:
<avatar> You swing your axe at <avatar> Carl.
"Watch out, Carl!" shouts <avatar> Lenny.
I have a terrible memory for names so this would really help me keep track of the characters. The ability to manually add an avatar to an ai generated character would also be great. Thank you for considering! -
21 Oct, '20
NihilEskHonestly would be a lifesaver, especially since I like making scenarios of mt characters and races. Which aren't always easily remembered by the ai. I tend to have to fill the entire remember field to get my character sometimes correct, and even then it tends to make mistakes at times.
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31 Oct, '20
Devon Admin"Character sheets." (suggested by jessiah swails on 2020-10-30), including upvotes (3) and comments (0), was merged into this suggestion.
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25 Nov, '20
Bi XeThis is something I've been thinking about for a while. What if you could link your stories/scenarios to previously played adventures (published or not). For example: I am creating a scenario set in Ancient Rome. If I want some specific characters to appear in the game I could create a custom adventure for each one of them and include them in the background of the scenario (like the World Info). That way the AI won't be changing or mistaking the names and stories of the characters. And more importantly, it will not make anachronistic suggestions like "you take a gun and shut the thugs" when you are playing a scenario set in the Peloponnesian Wars.
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27 Nov, '20
Devon Admin"A way for the AI to remember your relationship with certain characters" (suggested by Cliff on 2020-04-04), including upvotes (140) and comments (8), was merged into this suggestion.
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21 Dec, '20
Isaac JVDWhile this is technically already a feature (by making a world entry for a character [or anything else for that matter]) I would love to see the World entry page split into multiple tabs to more easily keep track of information. One should definitely be for people and could be formatted similarly to the Worlds Character generation feature (when the new attribute system is ironed out it could include that as well as basic information such as gender, age, race and class/job) one specifically for places (this could include things like rulership and locations of interest or importance) and possibly another tab for special items and artifacts (I'm honestly not sure how you would even make something like this, but it would be helpful to identify both capabilities and limitations of your special items... this would help to mitigate situations like when the epic lightning lance you have created suddenly starts spewing fire instead of electricity XD)
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08 Jan
MetafistAs a premium feature, it would be quite useful to have access to a generalized "thought web" (RE: https://i.imgur.com/NNHbqbf.png) of information that the system/program has constructed, or that it references, in order to generate its output. It would seem that this sort of information is constantly (at regular intervals) deconstructed and reconstructed as the entire neural net evolves alongside its user-base, but it would be useful for content creators if they had a means of engaging with this web of data on a more interactive level, or to at least have a window into what sort of logic structures are involved in the story-building process of their individual stories.
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13 Jan
Harry ShezarA real system for making permanent characters would be great, if only to stop them from completely filling the memory. I've found that even with the help of world entries it's hard to fit even three characters in the game, their details and various statuses overflowing the world entries into the memory and then filling it. A system which gave the important details about the character to the AI in an easier to process format, rather than having to analyze them from raw text, would be great. Especially if it made having non-human characters easier. Since the AI always defaults to human half of a non-human characters entry tends to be reserved to trying to make the AI understand that the character isn't a human.