It would be nice if you could toggle the text on the screen to be "selectable" in some way and then "add it" to a managed memory function.
This might consist of a function to strip out "filler" words and/or coach the player on how to enter items in such a way as to make it easier for the AI to figure out context.
The most aggravating part of the game is not only managing the /remember option, but also that there is not a lot of understanding on HOW to do it.
The tips and tricks from /remembergumin were good, and they do help, but I believe that the coders need to provide the guidelines and tools to help the players to better "coach the AI Storyteller".
Under consideration feature