I've been playing around with trying to create a scenario, but it's a frustrating experience, because the AI completely ignores world info more than half the time.
For example, I'm trying to construct a star trek scenario. There's an alien named Kerr. I have some world info with "Kerr" as a tag. The info says that she is an Arran, she looks like an ostrich with two necks and two heads. I run the scenario, and if I can persuade the game to include her at all, most of the time she is described as a human woman.
Similarly, there's another Arran named Haar who is supposed to ask you to rescue Kerr. Sometimes he does; but more often he asks you to do some other random thing like overthrowing the Arran government.
If there actually is some relevant world info present, the AI should parse that first and give it priority over its own randomly generated content.
Comments: 14
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29 Aug, '20
Devon Admin"the AI should parse that first and give it priority over its own randomly generated content" These are complete opposites. The AI cares more about more recent text aka the thing it parses last. Also this would cause the AI to ignore the current context because it is primarily working off world info so it would try to generate more world info rather than actual story.
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29 Aug, '20
ShasarakAnother example: suppose there's world info for Commander Harker which says she has red hair. If I examine her, the AI should tell me that has red hair. As it stands, more than half the time the AI ignores the world info and makes her hair another colour. It's fine for the AI to decide her hair colour if that data isn't present in world info, but if world info does mentions her hair colour, the AI should use that instead of deciding for itself.
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29 Aug, '20
ShasarakThe way it works at the moment, there is hardly any point in having world info, because most of the time the AI ignores it and makes up its own stuff instead.
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29 Aug, '20
Devon Admin"Have world info hard coded into sessions" (suggested by Torrinward on 2020-08-29), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Aug, '20
ShnissugahI switched back to Griffin for a while, and instantly noticed that WI was getting completely ignored. Then switched back to Dragon, and it was working again.
...are we sure that it's not just completely broken in Griffin, for some reason? -
31 Aug, '20
Shasarak>..are we sure that it's not
>just completely broken
>in Griffin, for some reason?
It may well not work in Griffin, but it definitely doesn't work correctly in Dragon either. Sometimes Dragon picks up world info, but more often it ignores it and does its own thing instead.
I'm heartened by the fact that this has been tagged as an AI bug rather than as a feature request; I agree. World Info simply isn't working the way it should right now. -
14 Sep, '20
FrederikE.My impression is that the AI ignores world info added by myself most of the time. The chances that it uses any world info I add seem to be a little bit higher when I add to (or change) a world info entry the app created by itself.
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16 Sep, '20
JoshuaDFrom my experience, it's best not to bother about things like hair color (just alter as needed). It seems to work a lot better if you tell it things like "so and so is a pilot" (as long as it makes sense in the context of your narrative; if you're in a medieval setting, for example, it's less likely it will bring up anything to do with pilots).
I've also found that the AI generated entries work better, but that's probably more to do with the fact that the info is already in the context. -
16 Sep, '20
JoshuaDI've found context can make a huge difference. For example, I made an entry for a group of halfling thieves called the "Shadowdaggers", but when I brought them up at random points of the story, they'd always end up being something else. But when I brought them up in two separate scenes in an alley and in an underground tunnel, it used most of what I fed the AI about them, including the fact they were halflings, the tactics I gave them and their leader.
Sometimes a simple Retry works as well. -
23 Sep, '20
Shnissugah MergedAID currently triggers all WI entries that match the key. So if you have 'city' keyword for multiple WIs, then it tries to read all of those at once - and most of them get pruned (because the space is limited).
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23 Sep, '20
Devon Admin"World info should take priority over basic random database" (suggested by Kenshinzen on 2020-09-23), including upvotes (2) and comments (1), was merged into this suggestion.
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24 Sep, '20
Kenshinzen@Shnissugah: I tried with only one world info with "city" as a keyword and a list of lots of city names, and not even once in dozens of tries did one get out.
I'm really careful when it comes to my keys to avoid as much as possible to overload memories. It feels like World info doesn't care about precise information but more with descriptions, kinda some sort of dictionary avoiding proper names.
Besides, AI also prioritize basic definition of a word over the one given in world info if different. -
07 Oct, '20
EAnother example: AID ignores formality levels.
I have a school counselor, who is described in WI as "...strict and formal, she prefers to be called Miss Ozburn".
Yet on `you say "Thank you, Miss Ozburn"` AI generates
1) "You're quite welcome, and please call me Ozzy."
2) "Please call me Hilda"
3) "Call me Lucy, please," she says.
4) "Call me Gwen, please"
etc.
The protagonist is a new student, so they have no reasons to be close friends.
Out of 20 outputs, half are like this -
23 Nov, '20
Devon Admin"Improvement on the world info" (suggested by Jestin Douglas Maness on 2020-11-22), including upvotes (5) and comments (0), was merged into this suggestion.